Devlog
- December 10, 2023 by TunaFunDev#projectalex, #rigging, #locomotion, #animation, #blender, #b3d, #unrealengine, #ue5To create a locomotion system, we need animations and a skeleton that we export to Unreal Engine. Learning and rigging this character took me a lot of time due to learning, but now I understand reason... Continue reading
- November 30, 2023 by TunaFunDev#3d, #projectalex, #combat, #movement, #unrealengineHi! No code this time, this post is about the art of main character - I am terrible at art :D I really like the retro look of PS1/PS2 art. I've never owned a PS1 or PS2 myself, but there's something a... Continue reading
- November 26, 2023 by TunaFunDev#3D, #combat, #movement, #Tutorial, #UnrealEngine, #projectalex, #realisticHi - this post is all about movement and gaits. There are different types of gaits in games - walking, jogging, crouching, swimming and jumping can be also defined as gaits of sort. We can treat them... Continue reading
- November 20, 2023 by TunaFunDev#GameDesign, #3D, #Combat, #GameDevelopment, #Project Alex, #UnrealEngine, #MovementSystem, #Locomotion, #Realistic, #TutorialHi - In the last post I talked about many elements that make up locomotion and combat in Resident Evil 4 and The Callisto Protocol kind of games, this time I will focus on dynamic changes in third per... Continue reading
- November 17, 2023 by TunaFunDev#GameDesign, #GameDevelopment, #3D, #UnrealEngine, #Technical, #Project Alex, #Combat, #MovementSystem, #Realistic, #LocomotionHi! My name is Grzesiek and I am a technical designer. I decided to post this to hold myself accountable and actually stick to a project for once. The project's goal is to create a locomotion/combat s... Continue reading